A slow, persistent god game

Raise a people.
Outlast their world.

Shape a civilisation across generations while weather, hunger, distance, belief and rival powers continue their work—even after you leave.

In active development · Self-hosted and managed servers planned

Known worldYear 18 · Deep winter

01 The server never sleeps

02 Knowledge is earned

03 Every blessing has a cost

Rule through imperfect knowledge

You are powerful.
You are not omniscient.

Begin with belief

Manifest people through your Pillar, cultivate belief and decide what kind of divinity will emerge from scarcity.

Build a real economy

Homes, labour, food, timber, transport and local storage form a physical economy. Orders persist until your people can carry them out.

See only what they see

Your map is assembled from delayed observations. Exploration, watchtowers and movement determine what reaches the mind of a god.

One game, many worlds

Run the world yourself—or let us keep its fires lit.

Every Souls world runs on the same headless game server. Host it on your own machine, invite friends, or choose a managed world when hosted plans become available.

Connect to a server →
Blood

Life, hunger, sacrifice and transformation.

Spirit

Belief, memory, revelation and the unseen.

Technology

Industry, infrastructure and dangerous invention.

The first age is waiting

Choose a server. Take the Pillar.

Play Souls